![]() ![]() "Chris Taylor's writing for the original Fallout, while not the most polished in the industry, did something remarkable," Bennie says. Like many RPGs of the time, technical limitations fed a necessity for good writing. "How many games out there gave you a scraggly, scrappy, and quietly loyal sidekick named Dogmeat? When you met Richard Dean Anderson's Killian and began to unlock the secrets of the world, how many people ached for the people in that world? How did you feel in the first moment when you realised the Master wasn't some generic ranting villain like Ultima's Guardian, but had thoroughly good intentions that sent him down one of the darkest imaginable roads to a personal hell, and didn't deserve his fate?"Īnd that is the truly, enduringly great thing about Fallout - it does with text and dialogue and sheer atmosphere what it could not do with pretty pixels. "I think that the one thing that Fallout did better than almost any game that I can remember was that ineffable quality called 'heart'," says Bennie. ![]()
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